AI Insights · Timothy · January 2022
Top 5 Hybridcasual Games on Android in Ecuador Q4 2021
Discover the performance trends of the top 5 hybridcasual games on Android in Ecuador during Q4 2021. From weekly downloads to active user metrics, see how these games fared.
In Q4 2021, the top 5 hybridcasual games on the Android platform in Ecuador showcased varying performance trends. Here's a detailed look at their weekly downloads, revenue, and active user metrics.
Race Master 3D - Car Racing from SayGames Ltd saw a notable increase in weekly revenue, starting at a negligible rate in early October and peaking at approximately $101 in the final week of December. Weekly downloads for the game showed a consistent upward trend, reaching around 26K in late December. Meanwhile, weekly active users exhibited a steady rise from 33K in late September to about 87K by the end of the year.
Tiles Hop EDM Rush Music Game by AMANOTES PTE LTD maintained a steady revenue stream, averaging around $20 per week. Weekly downloads fluctuated slightly but remained within the range of 17K to 24K, with a slight uptick towards the end of December, reaching approximately 22K. The game also maintained a stable user base, with weekly active users hovering around 160K to 170K throughout the quarter.
Stick Party 234 MiniGames from PlayMax Game Studio experienced a peak in weekly revenue in early November at about $51, followed by a decline to nearly zero by mid-December. Weekly downloads remained consistent, generally ranging between 17K to 21K. The game also had a stable number of weekly active users, starting from approximately 195K in late September and slightly increasing to about 206K by the end of December.
Magic Tiles 3, another title by AMANOTES PTE LTD, saw a gradual decline in weekly revenue from $74 to around $29 by the end of the quarter. However, weekly downloads showed an upward trend towards December, reaching nearly 20K. Weekly active users for the game remained relatively steady, fluctuating between 112K and 137K throughout the quarter.
Super Bino Go: Adventure Jungle by 1SOFT did not generate significant revenue during this period. However, weekly downloads saw a gradual decline from around 20K in late September to approximately 13K by the end of December. The game’s active user base also declined, from about 99K in late September to 83K by the end of the year.
These insights are derived from Sensor Tower's data, providing a comprehensive overview of the performance of these top hybridcasual games. For more detailed insights, visit Sensor Tower.